SCI-FI Radically Non-Linear Level Design| UEFN | Solo Project
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This project explores Radically Non-Linear (RNL) level design through a Sci-Fi prison escape built in UEFN.
I incorporated stealth, combat, and environmental interactions using mutator zones, sequencers, and Verse scripting. Overall, it showcases how RNL design can create structured yet player-driven experiences.